Difference between revisions of "Xcode"

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The Apple's default IDE is quite hostile to FPC, since it doesn't provide any source of "native" integration. In order for the compiler to be called a custom [https://developer.apple.com/library/mac/recipes/xcode_help-project_editor/Articles/AddingaRunScriptBuildPhase.html '''Run Script'''] is needed to be used.
 
The Apple's default IDE is quite hostile to FPC, since it doesn't provide any source of "native" integration. In order for the compiler to be called a custom [https://developer.apple.com/library/mac/recipes/xcode_help-project_editor/Articles/AddingaRunScriptBuildPhase.html '''Run Script'''] is needed to be used.
  
However it comes with some handy command-line tools that could be used for building projects. See [[https://developer.apple.com/library/ios/technotes/tn2339/_index.html Technical Note TN2339]] for FAQ.
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However it comes with some handy command-line tools that could be used for building projects. See [https://developer.apple.com/library/ios/technotes/tn2339/_index.html Technical Note TN2339] for FAQ.
  
 
==xcodebuild==
 
==xcodebuild==

Revision as of 13:39, 28 November 2015

The Apple's default IDE is quite hostile to FPC, since it doesn't provide any source of "native" integration. In order for the compiler to be called a custom Run Script is needed to be used.

However it comes with some handy command-line tools that could be used for building projects. See Technical Note TN2339 for FAQ.

xcodebuild

List all available SDKs

xcodebuild -showsdks

Build a project by it's (project directory) name and a specified sdk

xcodebuild -sdk iphonesimulator9.1 -project testProjGen.xcodeproj

Run Script

  • in order to return an error, the (bash) script must use "exit" command with non-zero value. FPC returns a non-zero value when compiling failed.
  • do not specify "output files" of the script. Otherwise "Clean" will be required to make the script executed again