Xcode

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Revision as of 22:44, 5 December 2015 by Skalogryz (talk | contribs) (instruments)
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The Apple's default IDE is quite hostile to FPC, since it doesn't provide any source of "native" integration. In order for the compiler to be called a custom Run Script is needed to be used.

However it comes with some handy command-line tools that could be used for building projects. See Technical Note TN2339 for FAQ.

xcodebuild

xcodebuild Man Page List all available SDKs

xcodebuild -showsdks

Build a project by it's (project directory) name and a specified sdk

xcodebuild -sdk iphonesimulator9.1 -project testProjGen.xcodeproj

instruments

The utility should only be ran via xcrun. Read manual page provided with Xcode command-line utilities installed.

The following command line runs Simulator booting the specified device. If the simulator is already running it would be rebooted with a the specified device, if it's different to the one already running.

xcrun instruments -w "%identifier%" -t "%template%"
  • %identifier% - is a part of the device name or ID.
  • %template% - if template is specified, then instruments doesn't return. If template is not specified (causes a warning on running) the instruments exists, leaving the device running.

simutils

Run Script

  • in order to return an error, the (bash) script must use "exit" command with non-zero value. FPC returns a non-zero value when compiling failed.
  • do not specify "output files" of the script. Otherwise "Clean" will be required to make the script executed again