Xcode
The Apple's default IDE is quite hostile to FPC, since it doesn't provide any source of "native" integration. In order for the compiler to be called a custom Run Script is needed to be used.
However it comes with some handy command-line tools that could be used for building projects. See Technical Note TN2339 for FAQ.
Contents
xcodebuild
xcodebuild Man Page List all available SDKs
xcodebuild -showsdks
Build a project by it's (project directory) name and a specified sdk
xcodebuild -sdk iphonesimulator9.1 -project testProjGen.xcodeproj
instruments
The utility should only be ran via xcrun. Read manual page provided with Xcode command-line utilities installed.
The following command line runs Simulator booting the specified device. If the simulator is already running it would be rebooted with a the specified device, if it's different to the one already running.
xcrun instruments -w "%identifier%" -t "%template%"
- %identifier% - is a part of the device name or ID.
- %template% - if template is specified, then instruments doesn't return. If template is not specified (causes a warning on running) the instruments exists, leaving the device running.
simutils
Run Script
- in order to return an error, the (bash) script must use "exit" command with non-zero value. FPC returns a non-zero value when compiling failed.
- do not specify "output files" of the script. Otherwise "Clean" will be required to make the script executed again